Rip Sprites Mame

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  1. Rip Sprites Mame Rom
  2. Rip Sprites Mame Download
  • Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus. This is the (unofficial) subreddit.
  • In MAME, if you press F4 you enter the “Tile Viewer” - from there you can see palettes, character sets and - depending on the game - sprites. Let’s say you want to rip the sprites from Commando, by Capcom 1985 (I picked that game because I love it.

MAME Sprites Ripping, Mame Rip Sprites Emulator, Animated MAME GIF, Mame Sprite Extractor GIF, Arcade Emulator GIF Animation, VideoGames GIF Sprite Download. Hammerin’ Harry Arcade Game. Pac-Man already has sprites, Tetris doesn't need any, TJs game is the inertia senso no MAME game. I assume johnnywc will finish Rip Off first, before starting into Moon Cresta. Supercat doesn't do ports. Squish'em is no MAME title either and Bob is busy otherwize anyway. Rally X is on hold, so is Superbug I assume. Earlier versions of MAME had the tiles on a completely different screen where you can save a snapshot (like taking an in-game shot), then at some point MAME cut off the top pixel layer making any sprites on the top row annoying to get, and now it shows the tiles over the game (while paused) and even worse at various levels of zooming (as you.

Rip Sprites Mame
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Posted: Wed Dec 21, 2005 6:11 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
So, I'm becoming an F3 system fanboy, and I want to play around w/ ripping some sprites from these games. I've heard that Final Burn Alpha can toggle layers, which would be ideal, but does FBA run in conjunction w/ Mame or what? I downloaded FBA v0.2.95.23 (cm).zip and it's just .DAT files, which I have no clue where to put
Any help would rule.
-ud
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Posted: Wed Dec 21, 2005 6:15 pm


Joined: 14 Feb 2005
Posts: 1796
Location: Tampa, FL
what's an F3? Some kind of Japan-only system?
The way I rip spites is I turn the background layers off and take frame-by-frame snapshots. Tedious, but it works for me.
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Posted: Wed Dec 21, 2005 6:22 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
Using what emulator setup, though? That's my problem. F3 is a Taito arcade system.
-ud
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Posted: Wed Dec 21, 2005 6:23 pm


Joined: 23 Mar 2005
Posts: 1571
Location: Seattle Rock City
The F3 is a totally boss piece of arcade hardware made by a totally boss company called Taito.
Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one
Pa
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Posted: Wed Dec 21, 2005 6:24 pm


Joined: 14 Feb 2005
Posts: 1796
Location: Tampa, FL
I was talking about emulators in general. Most of them have a feature where you can turn off the background layers so only the sprites show.
Sorry if I confused you. I know nothing about F3 emulation.
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Posted: Wed Dec 21, 2005 6:42 pm


Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
MAME and FBA are actually entirely separate projects. You should download the emulator from its homepage here. The (cm) in that .zip file name you posted leads me to believe that those .dat files are for a program called ClrMamePro, used to manage rom files for various emulators. I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3, and with sprite/background layer toggling (of which F3 hardware has a large number).
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Posted: Wed Dec 21, 2005 6:59 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one

It's a Kaneko Super Nova cart, but yeah, I can shoot a pic of it. By far the greatest intro song ever. Little kids singing in Japanese.
I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3...

Just dl'd that binary and it doesn't support F3 Poopie.
-ud
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Posted: Wed Dec 21, 2005 7:08 pm


Joined: 23 Mar 2005
Posts: 1571
Location: Seattle Rock City
It's a Kaneko Super Nova cart,

DOH! Thanks alot man!
Pa
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Posted: Wed Dec 21, 2005 7:58 pm


Joined: 28 Jan 2005
Posts: 2978
What games are you trying to rip sprites from? I'm not finding any F3-specific BIOS' on Maws, though I don't know if it's seperate.


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Posted: Wed Dec 21, 2005 8:14 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
What games are you trying to rip sprites from?

Arabian Magic (Japan) Taito F3 System 1992 MAME, Raine Yes
Arabian Magic (US) Taito F3 System 1992 MAME, Raine Yes
Arabian Magic (World) Taito F3 System 1992 MAME, Raine Yes
Command War - Super Special Battle & War Game (Prototype) Taito F3 system 1992 MAME(devel)
Grid Seeker: Project Stormhammer (Japan) Taito F3 System 1992 MAME, Raine Yes
Grid Seeker: Project Stormhammer (US) Taito F3 System 1992 MAME Yes
Grid Seeker: Project Stormhammer (World) Taito F3 System 1992 MAME Yes
Hat Trick Hero '93 (Japan) Taito F3 System 1992 MAME Yes
Riding Fight (Japan) Taito F3 System 1992 MAME Yes
Riding Fight (US) Taito F3 System 1992 MAME Yes
Riding Fight (World) Taito F3 System 1992 MAME Yes
Ring Rage (Japan) Taito F3 System 1992 MAME Yes
Ring Rage (US) Taito F3 System 1992 MAME Yes
Ring Rage (World) Taito F3 System 1992 MAME Yes
Gunlock (World) Taito F3 System 1993 MAME, Raine Yes
Light Bringer (Japan) Taito F3 System 1993 MAME Yes
Prime Time Fighter (US new version) Taito F3 System 1993 MAME Yes
Prime Time Fighter (US old version) Taito F3 System 1993 MAME Yes
Rayforce (Japan) Taito F3 System 1993 MAME Yes
Rayforce (US) Taito F3 System 1993 MAME Yes
Super Cup Finals (World) Taito F3 System 1993 MAME Yes
Taito Cup Finals (World) Taito F3 System 1993 MAME Yes
Top Ranking Stars (Japan new version) Taito F3 System 1993 MAME Yes
Top Ranking Stars (Japan old version) Taito F3 System 1993 MAME Yes
Top Ranking Stars (World new version) Taito F3 System 1993 MAME Yes
Top Ranking Stars (World old version) Taito F3 System 1993 MAME Yes
Bubble Bobble 2 (World) Taito F3 System 1994 MAME Yes
Bubble Symphony (Europe) Taito F3 System 1994 MAME Yes
Bubble Symphony (Japan) Taito F3 System 1994 MAME Yes
Bubble Symphony (US) Taito F3 System 1994 MAME, Raine Yes
Dan-Ku-Ga (Prototype) Taito F3 system 1994 MAME Yes
Darius Gaiden - Silver Hawk (Extra Version) [Official Hack] Taito F3 System 1994 MAME, Raine Yes
Darius Gaiden - Silver Hawk (Japan) Taito F3 System 1994 MAME, Raine Yes
Darius Gaiden - Silver Hawk (US) Taito F3 System 1994 MAME, Raine Yes
Darius Gaiden - Silver Hawk (World) Taito F3 System 1994 MAME, Raine Yes
Elevator Action 2 (US) Taito F3 System 1994 MAME, Raine Yes
Elevator Action Returns (Japan) Taito F3 System 1994 MAME Yes
Elevator Action Returns (World) Taito F3 System 1994 MAME Yes
Global Champion (US) Taito F3 System 1994 MAME Yes
Hat Trick Hero '95 (Japan) Taito F3 System 1994 MAME Yes
Hat Trick Hero '95 (US) Taito F3 System 1994 MAME Yes
International Cup '94 (World) Taito F3 System 1994 MAME Yes
Kaiser Knuckle (Japan) Taito F3 System 1994 MAME Yes
Kaiser Knuckle (World) Taito F3 System 1994 MAME Yes
Quiz Theater - 3tsu no Monogatari (Japan) Taito F3 System 1994 MAME Yes
Recalhorn (prototype) Taito F3 system 1994 MAME(devel)
Space Invaders DX (Japan F3 version) Taito F3 System 1994 MAME Yes
Taito Power Goal (World) Taito F3 System 1994 MAME Yes
Akkanvader (Japan) Taito F3 System 1995 MAME, Raine Yes
Bubble Memories - The story of Bubble Bobble 3 (Japan) Taito F3 System 1995 MAME, Raine Yes
Bubble Memories - The story of Bubble Bobble 3 (World) Taito F3 System 1995 MAME Yes
Bust-A-Move Again (US) Taito F3 System 1995 MAME Yes
Gekirindan (Japan) Taito F3 System 1995 MAME, Raine Yes
Kyukyoku Tiger 2 (Japan) Taito F3 System 1995 MAME Yes
Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Japan) Taito F3 System 1995 MAME Yes
Moriguchi Hiroko Quiz Woo! Hoo! Taito F3 System 1995 MAME (devel) N.a.
Puzzle Bobble 2 (Japan) Taito F3 System 1995 MAME, Raine Yes
Puzzle Bobble 2 (World) Taito F3 System 1995 MAME Yes
Puzzle Bobble 2x (Japan) Taito F3 System 1995 MAME, Raine Yes
Twin Qix (US Prototype) Taito F3 System 1995 MAME, Raine Yes
Cleopatra Fortune (Japan) Taito F3 System 1996 MAME, Raine Yes
Puzzle Bobble 3 (Japan) Taito F3 System 1996 MAME, Raine Yes
Puzzle Bobble 3 (US) Taito F3 System 1996 MAME Yes
Puzzle Bobble 3 (World) Taito F3 System 1996 MAME Yes
Arkanoid Returns (Japan) Taito F3 System 1997 MAME, Raine Yes
Kirameki Star Road (Japan) Taito F3 System 1997 MAME Yes
Pop 'n Pop (Japan) Taito F3 System 1997 MAME, Raine Yes
Pop 'N Pop (US) Taito F3 System 1997 MAME Yes
Pop 'N Pop (World) Taito F3 System 1997 MAME Yes
Puchi Carat (Japan) Taito F3 System 1997 MAME, Raine Yes
Puzzle Bobble 4 (Japan) Taito F3 System 1997 MAME Yes
Puzzle Bobble 4 (US) Taito F3 System 1997 MAME Yes
Puzzle Bobble 4 (World) Taito F3 System 1997 MAME Yes
Land Maker (Japan) Taito F3 System 1998 MAME Yes
Land Maker (World Prototype) Taito F3 System 1998 MAME Yes
Land Maker (World prototype) Taito F3 System 1998 MAME (devel) Yes

-ud
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Posted: Wed Dec 21, 2005 9:20 pm


Joined: 28 Jan 2005
Posts: 2978
Well hell....that's easy then. You can use Mame for all of those. No need for anything else, really.


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Posted: Wed Dec 21, 2005 10:49 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
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Joined: 28 Jan 2005
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I believe F4.


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Posted: Fri Dec 23, 2005 7:57 am


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
...undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one

Top right cart:
Oh, and still no joy on layer toggling in MAME. Any help, fellas?
-ud
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Posted: Fri Dec 23, 2005 8:17 am


Joined: 26 Jan 2005
Posts: 4556
Location: SF Bay Area
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?


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Posted: Fri Dec 23, 2005 9:27 am


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?

Negative. Puzzloop is genius, by the way. I also have the sequel on CPS2, but I havn't found the option to change from spinner to joy, though.
-ud
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Posted: Fri Dec 23, 2005 4:05 pm


Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
F4 is just a tile viewer, isn't it? Maybe it's possible to piece together sprites from that, I have no idea, seems like it would be a hassle to do.
I think the only way to disable layers in F3 (and most other drivers) in MAME is to actually modify the source to not draw the background planes in the F3 driver and recompile MAME... sorry.
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Posted: Fri Dec 23, 2005 4:43 pm


Joined: 26 Jan 2005
Posts: 297
Location: South-East India, now Cork
For some of the F3 games which run in Raine, I think Raine will do the trick. F5-59 turn on and off the object and background layer


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Posted: Fri Dec 23, 2005 5:33 pm


Joined: 26 Jan 2005
Posts: 4556
Location: SF Bay Area
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?

Negative.

Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick?
http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg
[update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update]


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Rip Sprites Mame Rom

Posted: Fri Dec 23, 2005 8:08 pm


Joined: 29 Jan 2005
Posts: 3273
Location: Phoenix
Top right cart:

Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?

Negative.

Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick?
http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg
[update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update]

Dude, don't base things you havn't tried, first hand, off of emulation. You are one of the sickest hardware guys on the forums, so you should know what's up! Yes, I own the PCB, and yes it plays perfect on my Namco EX1 (yes, the same machine as yours). If you call slow movement 'semi playable' then you should be delighted to know that one of the neatest non-standard breakout clone features, in the game, is a jump button, which allows you to hop across the screen at a greater rate than just standard scrolling.
-ud
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Posted: Fri Dec 23, 2005 9:24 pm


Joined: 26 Jan 2005
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This is a Sub-section tutorial on ripping with MAME, by O Illusionista. It gets indepth on what works. It will be pasted here.

Ripping from MAME is not an easy task. I will show some ways to do it, each one has its advantages and disadvantages. Choose the one which fits better to you.

If you wanna rip a CPS-1, CPS-2 or NEO-GEO games, try to use Kawaks, Nebula, Final Burn or any other emulator, it will be easier.

1- the Debug Method

Some games, like Denji Makai II, have a debug mode, which let you go into the debug mode.
This may change from game to game. In Denji Makai 2 case, its the F1 key

2- The F4 method

This works better with background images, but you can get many of the game sprites with patience. I advise you to set the screen to its own correct size, or your rips will be blurried. To capture the images, use ALT+PRINTSCREEN, since F12 doesn’t works. Left Shift + F12 makes MAME record a animated gif. Hit it again to stop recording.

When you are at the game, hit F4. It will bring you the palette screen.

Hit enter and it will bring you the tile viewer.

Commands:

<- or -> to cycle between the palettes.
Up and down scroll the lines.
+ or – change the tile size.
{ or } , on ISO 105 keyboards (USA, for example) change the graphic table. You can check the almost every sprite with that method, if the game’s graphic data isn’t encrypted.

Hit ENTER again and it will bring you to Tile Map viewer, where you can get background images. Animated sprites will vary depends on which game you are using. Some will be rendered frame by frame, and you will need to capture each frame (by using animget, or Screenget (which is better). Some games uses the animated sprites as sprites per set (entities), so you will need to check each game.

Rip

Rip Sprites Mame Download

3- The Custom MAME method

There is a custom MAME version, made by Maximilianjenus, which let you disable EACH tile on the game. It works great, but its works only with CPS-1, CPS-2 and CPS-3 games, mainly the fighting games. Its a command line tool, check which games are supported on the readme files.

Mame

http://www.streetfighter.cl/Misc/20070828mame.zip
http://www.mediafire.com/?2bsw7yv3at9c1

Rip Sprites Mame

4- The Artmoney method

The most complex of all. You can rip almost anything with it, but its hard to handle, the program crashes often and its a lot of trial-and-error.

It is covered by “Just No Point” from MFG, and it is made available in the “Artmoney Tutorial” subsection of the “Part 2: Tools & Resources” page.